Violent video games have a much more damaging
effect on children than parents would like to
believe, leading them to perform poorly in school,
argue with teachers, condone aggression and get into
physical fights with their peers, according to a
series of new studies.
The four studies, published in the Journal of
Adolescence, serve as a warning to parents and
educators as video games become a greater and
greater part of children's leisure activities.
"There is a growing group of ultraviolent
games, and the research is becoming clearer that
they're not good for kids," said Douglas
Gentile, an assistant professor of psychology at
Iowa State University, and lead researcher of one of
the studies. Such games feature large numbers of
people being shot or attacked, and graphic
depictions of violence.
The study found that teenagers who have
non-aggressive personalities but play a lot of
violent video games are almost 10 times as likely to
get into a physical fight than teens who don't play
the games. What's more shocking, Prof. Gentile
found, is that teens who play a lot of violent games
are more likely to get into a fight than those who
are aggressive but don't play them.
Prof. Gentile asked more than 600 Minnesota
students in Grades 8 and 9 about the video games
they played, their school grades and whether they
had been in fights.
The study concludes that children who play more
violent video games see the world as a more hostile
place: They get into more arguments with teachers,
are more likely to be involved in fights and get
poor grades. On average, they spend nine hours a
week playing the games, the research says. Boys play
more than girls.
Another researcher found greater exposure to
violent video games causes lower levels of empathy
and stronger pro-violence attitudes.
Jeanne Funk, a professor of psychology at the
University of Toledo, asked pupils in Grades 4 and 5
about their use of media and exposure and attitude
toward real-life violence, and then took a measure
of their empathy. She said her study adds another
aspect to the risks of playing violent video games.
"This is maybe a first step in thinking that
it's possible that playing video games could be
associated with desensitization to violence,"
she said yesterday.
The use of violent and graphic video games has
caused intense public debate.
Last year, two Tennessee teenagers were sentenced
to an indefinite term for reckless homicide,
endangerment and assault after imitating a video
game. William Buckner and his stepbrother, Joshua,
told investigators they took rifles from a locked
room in their home and shot at random at passing
vehicles, inspired by the video game Grand Theft
Auto. The popular game involves murder and
prostitution.
Andrew, a 15-year-old who declined to have his
last name used, said he doesn't play ultra-violent
games. He sticks to sports and less graphic shooting
games. His parents watch what he buys. Asked if
other students mimic video games, he said:
"Depends on the person. If a person is very
impressionable, then that's what they'll do."
Another study in the journal surveyed Grade 8
students in Germany, and says that those who like
violent video games are more likely to condone
physical aggression. The German researchers asked
students which games they liked, and how they would
act in various real-life scenarios.
The final study shows that even brief exposure to
a violent video game (Doom, in this case) can lead
people to associate themselves with aggressive
traits and actions. Half the students in the study
played Doom for 10 minutes, while the other half
played a non-violent puzzle game. They were then
given a series of tests, designed to measure how
aggressive they felt, and how they'd react to other
people.
Researchers say parents need to pay attention to
the ratings on video games and how much time their
children spend playing them.
"There are lots of risk factors for violent
and aggressive behaviours: poverty, drugs, gang
membership. . . . The difference between media
violence and all those other ones is it's the one
that's easily controlled," Prof. Gentile said.
"We can just turn it off. We can say 'No, you
can't play that game. No, you can't watch that
show.' "